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Text 9474, 572 rader
Skriven 2006-01-31 23:35:10 av John Oellrich (1:379/45)
   Kommentar till text 9469 av Glenn Meadows (1:379/45)
Ärende: Re: iPod business
=========================
From: "John Oellrich" <john@oellrich.us>

This is a multi-part message in MIME format.

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Glenn,

25 cents per download to cover internal costs is HUGE! The mind boggles! = That
is two to two and one-half what I would have guestimated they = needed to cover
costs (of course what your C.O.O (or his sources) is = including as an
"internal" cost). And if it includes all of Apples = costs, including
royalties. It still means they are getting a 10 percent = profit off every
download. You can send me 500 million dimes any time = you want ;->

--=20
john

john@oellrich.us
  "Glenn Meadows" <gmeadow@comcast.net> wrote in message =
news:43df946a$1@w3.nls.net...
  Again, I'm not privy to their costs and internal overhead to support =
the=20
  store(s), so it's hard to say.  Our C.O.O. just today, mentioned that =
the=20
  best guestimate is that Apple gets now, about 25 cents per download to =
apply=20
  to internal costs.  Most feel that they're not making their money =
there, but=20
  that at some point, when/if the market saturates on the player sales, =
that=20
  they'll have to re-vamp the pricing on the stores to make more there.

  As to the amount an artist gets, it's all based on their existing =
contracts,=20
  and that varies from artist to artist, what the rate is, how they're =
paid=20
  and how the payments are calculated.  It's not a "one size fits all" =
model,=20
  by a long stretch.

  --=20

  Glenn M.
  "John Oellrich" <john@oellrich.us> wrote in message=20
  news:43ded817@w3.nls.net...
  Glenn,

  But I think you see my point, even after the labels get their 66%, =
Apple=20
  still has plenty of cash flow to cover operating expenses and turn a =
profit,=20
  the question remains how much of one. But Apple selling the iPod Nano =
at a=20
  clear loss would seem to indicate Apple believes that iTunes does (or =
will=20
  in the near future) spin off enough cash to allow them to subsidize =
iPod=20
  sales.

  I used to believe that Jobs was an idiot when it came to both =
technology and=20
  business (what he did during the gestation of the Mac and then at NeXT =

  should be proof enough), but it seems he finally got grounded with =
Pixar and=20
  then returning to Apple. In fact the coup he just pulled off with =
Disney=20
  appears to be beyond brilliant. Talk about the tail wagging the dog! =
So I=20
  also tend to believe that he has his shit together when it comes to =
iTunes.

  In my research on this subject I also found that the major labels may =
be=20
  making out better than you thought, at the expense of the artists. At =
least=20
  from the articles I read, the artists get 12% from CD sales, but only =
6%=20
  from iTunes sales. OUCH!

  Oh couple of other points about the iTunes model. One the cost of =
bandwidth=20
  is obviously plummeting. I now have the equivalent of a 10BaseT to the =
house=20
  for $70 a month (or ~7T1s on the download side). And the carriers =
really=20
  discount on the commercial side if you make a reasonably long term =
commit=20
  for a lot of bandwidth. But I think a bigger key issue is that iTunes=20
  effectively doesn't have any carrying costs, one copy of every tune in =
its=20
  library. If it is a loser, no big deal, if it is a winner, that single =
copy=20
  can be downloaded millions of times for very little expansion of its =
server=20
  farms or its network.

  --=20
  john

  john@oellrich.us
    "Glenn Meadows" <gmeadow@comcast.net> wrote in message=20
  news:43dd28be$1@w3.nls.net...
    I really don't know what it costs for them to run it, but I know =
it's a
    large staff, large data infrastructure.  I don't know what bandwidth =
costs
    are at that level either.

    BUT, I do know for a fact that we get 66/67 percent of the sale of =
each=20
  item
    sold.  I see the sales reports every month.

    Their percentage they keep is actually LESS than Wal-Mart/Target get =
on=20
  the
    physical good sale markup for standard retail.

    --=20

    Glenn M.
    "John Oellrich" <john@oellrich.us> wrote in message
    news:43dbfbde@w3.nls.net...
    Glenn,

    I'm pretty sure I read that Apple has been getting a much larger =
chunk of
    the music sale than that. But now I can't remember where I read it.

    As Apples revenues on iPods, of course it is a major contributor. =
The sold
    over 11 times more iPods than Macs of all flavors (14 million vs. =
1.25
    million) in the last quarter. And for revenue its $2.9B for the =
iPods,=20
  $1.7B
    for the Macs (or $207 per iPod and $1,724 per Mac). I would argue =
that the
    margins are much different for an iPod than a Mac. The Mac benefits =
from
    using truly commodity components (other than the CPU, but going =
Intel will
    solve that nasty little problem) where Apple benefits from the =
volumes of
    the entire PC industry. The same is not true for the iPod, a lot of
    comparatively low volume and expensive (smaller ain't cheaper) =
components.

    When the iPod Nano was released a study of its Bill of Materials =
(the cost
    of the components) showed that it was in fact being sold at a loss. =
The=20
  cost
    of the flash in the device alone was around 40% of its list price. =
The=20
  total
    BOM for a device should only be roughly 33% of its list price is the =
old
    rule of thumb. The speculation was Apple priced it as it did for one =

  reason,
    boost iTunes downloads.

    The revenue from iTunes last quarter was $491M (not a pure number, =
Apple
    rolled up some other revenue sources in the number as well, but =
iTunes is
    probably the lion's share). Let's ignore the fact that this isn't a =
pure
    number and go with your 2/3's back to the studio (oops just did a =
Google,
    Apple gets a tad over 34%). 34+% of $491M is $168.4M or $56.1M per =
month.
    How much do you really think it costs Apple to run iTunes per month?
    Whatever, it is not going to be anywhere close to $56.1M. Overall in =

  Apple's
    profits, yep iTunes is small potatoes, but a potato that is growing =
very
    rapidly.

    --=20
    john

    john@oellrich.us
      "Glenn Meadows" <gmeadow@comcast.net> wrote in message
    news:43db9005$1@w3.nls.net...
      John,

      I've got to side with Rich on this.  Apple does NOT make any =
appreciable
      profit on the store.  2/3 of the revenue from the sale of a track =
goes=20
  to
      the label who owns the copyright (actually it's going up another =
few
    percent
      shortly).  Then from that, Apple has to pay the full staff that =
runs the
      store, does all the previewing of the music, etc. Plus, they pay =
the
    (Apple
      pays) the CC processing fees from their portion, as wall as all =
the
      bandwidth costs, customer support calls,etc.  And, for most of the =

  majors,
      they do all the encoding and processing of the new material (at =
least=20
  they
      did for the first year to get it going).

      Within the industry, it's fairly well known, that Apple makes =
virtually
      nothing on the sale of the music, it's the drive of the content to =
sell
      iPods.  I believe that a recent news story I read said that =
they're=20
  making
      as much, or more on iPod sales, than they are on computer hardware =

  sales.

      The iPod profit is a very large margin all the way through the =
retail
    chain
      is suspect.

      --=20

      Glenn M.
      "John Oellrich" <john@oellrich.us> wrote in message
      news:43db849c$1@w3.nls.net...
      Rich,

      Nope it is the other way around. Well they do probably make a =
profit on
    the
      iPod, but it has no where near the margin of iTunes.

      --=20
      john

      john@oellrich.us
        "Rich" <@> wrote in message news:43db18e3$1@w3.nls.net...
           Doesn't apple make money on the ipod hardware and little to =
none on
    the
      itunes store?

        Rich

          "John Oellrich" <john@oellrich.us> wrote in message
      news:43da8441@w3.nls.net...
          Talk about stupid! Yet another money losing piece of hardware =
where
    they
      will try to make it up in the volume ;->

          ...

          I would suggest that MS might be better off working with =
Creative if
      they want to blunt Apple's dominance in this arena. Get Windows =
Media 10
      ported to the device, and then MS could use MSN for the delivery =
vehicle
    for
      the purchased media which is where the real money is.

          --=20
          john





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<DIV>Glenn,</DIV>
<DIV>&nbsp;</DIV>
<DIV>25 cents per download to cover internal costs is HUGE! The mind =
boggles!=20
That is two to two and one-half what I would have guestimated they = needed
to=20
cover costs (of course what your C.O.O (or his sources) is including as = an=20
"internal" cost). And if it includes all of Apples costs, including =
royalties.=20
It still means they are getting a 10 percent profit off every download. = You
can=20
send me 500 million dimes any time you want ;-&gt;</DIV>
<DIV><BR>-- <BR>john</DIV>
<DIV>&nbsp;</DIV>
<DIV><A href=3D"mailto:john@oellrich.us">john@oellrich.us</A></DIV>
<BLOCKQUOTE=20
style=3D"PADDING-RIGHT: 0px; PADDING-LEFT: 5px; MARGIN-LEFT: 5px; =
BORDER-LEFT: #000000 2px solid; MARGIN-RIGHT: 0px">
  <DIV>"Glenn Meadows" &lt;<A=20
  href=3D"mailto:gmeadow@comcast.net">gmeadow@comcast.net</A>&gt; wrote =
in message=20
  <A=20
  =
href=3D"news:43df946a$1@w3.nls.net">news:43df946a$1@w3.nls.net</A>...</DI=
V>Again,=20
  I'm not privy to their costs and internal overhead to support the=20
  <BR>store(s), so it's hard to say.&nbsp; Our C.O.O. just today, =
mentioned that=20
  the <BR>best guestimate is that Apple gets now, about 25 cents per =
download to=20
  apply <BR>to internal costs.&nbsp; Most feel that they're not making =
their=20
  money there, but <BR>that at some point, when/if the market saturates =
on the=20
  player sales, that <BR>they'll have to re-vamp the pricing on the =
stores to=20
  make more there.<BR><BR>As to the amount an artist gets, it's all =
based on=20
  their existing contracts, <BR>and that varies from artist to artist, =
what the=20
  rate is, how they're paid <BR>and how the payments are =
calculated.&nbsp; It's=20
  not a "one size fits all" model, <BR>by a long stretch.<BR><BR>--=20
  <BR><BR>Glenn M.<BR>"John Oellrich" &lt;<A=20
  href=3D"mailto:john@oellrich.us">john@oellrich.us</A>&gt; wrote in =
message=20
  <BR><A=20
  =
href=3D"news:43ded817@w3.nls.net">news:43ded817@w3.nls.net</A>...<BR>Glen=
n,<BR><BR>But=20
  I think you see my point, even after the labels get their 66%, Apple =
<BR>still=20
  has plenty of cash flow to cover operating expenses and turn a profit, =
<BR>the=20
  question remains how much of one. But Apple selling the iPod Nano at a =

  <BR>clear loss would seem to indicate Apple believes that iTunes does =
(or will=20
  <BR>in the near future) spin off enough cash to allow them to =
subsidize iPod=20
  <BR>sales.<BR><BR>I used to believe that Jobs was an idiot when it =
came to=20
  both technology and <BR>business (what he did during the gestation of =
the Mac=20
  and then at NeXT <BR>should be proof enough), but it seems he finally =
got=20
  grounded with Pixar and <BR>then returning to Apple. In fact the coup =
he just=20
  pulled off with Disney <BR>appears to be beyond brilliant. Talk about =
the tail=20
  wagging the dog! So I <BR>also tend to believe that he has his shit =
together=20
  when it comes to iTunes.<BR><BR>In my research on this subject I also =
found=20
  that the major labels may be <BR>making out better than you thought, =
at the=20
  expense of the artists. At least <BR>from the articles I read, the =
artists get=20
  12% from CD sales, but only 6% <BR>from iTunes sales. OUCH!<BR><BR>Oh =
couple=20
  of other points about the iTunes model. One the cost of bandwidth =
<BR>is=20
  obviously plummeting. I now have the equivalent of a 10BaseT to the =
house=20
  <BR>for $70 a month (or ~7T1s on the download side). And the carriers =
really=20
  <BR>discount on the commercial side if you make a reasonably long term =
commit=20
  <BR>for a lot of bandwidth. But I think a bigger key issue is that =
iTunes=20
  <BR>effectively doesn't have any carrying costs, one copy of every =
tune in its=20
  <BR>library. If it is a loser, no big deal, if it is a winner, that =
single=20
  copy <BR>can be downloaded millions of times for very little expansion =
of its=20
  server <BR>farms or its network.<BR><BR>-- <BR>john<BR><BR><A=20
  href=3D"mailto:john@oellrich.us">john@oellrich.us</A><BR>&nbsp; "Glenn =
Meadows"=20
  &lt;<A href=3D"mailto:gmeadow@comcast.net">gmeadow@comcast.net</A>&gt; =
wrote in=20
  message <BR><A=20
  =
href=3D"news:43dd28be$1@w3.nls.net">news:43dd28be$1@w3.nls.net</A>...<BR>=
&nbsp;=20
  I really don't know what it costs for them to run it, but I know it's=20
  a<BR>&nbsp; large staff, large data infrastructure.&nbsp; I don't know =
what=20
  bandwidth costs<BR>&nbsp; are at that level either.<BR><BR>&nbsp; BUT, =
I do=20
  know for a fact that we get 66/67 percent of the sale of each=20
  <BR>item<BR>&nbsp; sold.&nbsp; I see the sales reports every=20
  month.<BR><BR>&nbsp; Their percentage they keep is actually LESS than=20
  Wal-Mart/Target get on <BR>the<BR>&nbsp; physical good sale markup for =

  standard retail.<BR><BR>&nbsp; -- <BR><BR>&nbsp; Glenn M.<BR>&nbsp; =
"John=20
  Oellrich" &lt;<A =
href=3D"mailto:john@oellrich.us">john@oellrich.us</A>&gt; wrote=20
  in message<BR>&nbsp; <A=20
  =
href=3D"news:43dbfbde@w3.nls.net">news:43dbfbde@w3.nls.net</A>...<BR>&nbs=
p;=20
  Glenn,<BR><BR>&nbsp; I'm pretty sure I read that Apple has been =
getting a much=20
  larger chunk of<BR>&nbsp; the music sale than that. But now I can't =
remember=20
  where I read it.<BR><BR>&nbsp; As Apples revenues on iPods, of course =
it is a=20
  major contributor. The sold<BR>&nbsp; over 11 times more iPods than =
Macs of=20
  all flavors (14 million vs. 1.25<BR>&nbsp; million) in the last =
quarter. And=20
  for revenue its $2.9B for the iPods, <BR>$1.7B<BR>&nbsp; for the Macs =
(or $207=20
  per iPod and $1,724 per Mac). I would argue that the<BR>&nbsp; margins =
are=20
  much different for an iPod than a Mac. The Mac benefits from<BR>&nbsp; =
using=20
  truly commodity components (other than the CPU, but going Intel =
will<BR>&nbsp;=20
  solve that nasty little problem) where Apple benefits from the volumes =

  of<BR>&nbsp; the entire PC industry. The same is not true for the =
iPod, a lot=20
  of<BR>&nbsp; comparatively low volume and expensive (smaller ain't =
cheaper)=20
  components.<BR><BR>&nbsp; When the iPod Nano was released a study of =
its Bill=20
  of Materials (the cost<BR>&nbsp; of the components) showed that it was =
in fact=20
  being sold at a loss. The <BR>cost<BR>&nbsp; of the flash in the =
device alone=20
  was around 40% of its list price. The <BR>total<BR>&nbsp; BOM for a =
device=20
  should only be roughly 33% of its list price is the old<BR>&nbsp; rule =
of=20
  thumb. The speculation was Apple priced it as it did for one=20
  <BR>reason,<BR>&nbsp; boost iTunes downloads.<BR><BR>&nbsp; The =
revenue from=20
  iTunes last quarter was $491M (not a pure number, Apple<BR>&nbsp; =
rolled up=20
  some other revenue sources in the number as well, but iTunes =
is<BR>&nbsp;=20
  probably the lion's share). Let's ignore the fact that this isn't a=20
  pure<BR>&nbsp; number and go with your 2/3's back to the studio (oops =
just did=20
  a Google,<BR>&nbsp; Apple gets a tad over 34%). 34+% of $491M is =
$168.4M or=20
  $56.1M per month.<BR>&nbsp; How much do you really think it costs =
Apple to run=20
  iTunes per month?<BR>&nbsp; Whatever, it is not going to be anywhere =
close to=20
  $56.1M. Overall in <BR>Apple's<BR>&nbsp; profits, yep iTunes is small=20
  potatoes, but a potato that is growing very<BR>&nbsp; =
rapidly.<BR><BR>&nbsp;=20
  -- <BR>&nbsp; john<BR><BR>&nbsp; <A=20
  =
href=3D"mailto:john@oellrich.us">john@oellrich.us</A><BR>&nbsp;&nbsp;&nbs=
p;=20
  "Glenn Meadows" &lt;<A=20
  href=3D"mailto:gmeadow@comcast.net">gmeadow@comcast.net</A>&gt; wrote =
in=20
  message<BR>&nbsp; <A=20
  =
href=3D"news:43db9005$1@w3.nls.net">news:43db9005$1@w3.nls.net</A>...<BR>=
&nbsp;&nbsp;&nbsp;=20
  John,<BR><BR>&nbsp;&nbsp;&nbsp; I've got to side with Rich on =
this.&nbsp;=20
  Apple does NOT make any appreciable<BR>&nbsp;&nbsp;&nbsp; profit on =
the=20
  store.&nbsp; 2/3 of the revenue from the sale of a track goes=20
  <BR>to<BR>&nbsp;&nbsp;&nbsp; the label who owns the copyright =
(actually it's=20
  going up another few<BR>&nbsp; percent<BR>&nbsp;&nbsp;&nbsp; =
shortly).&nbsp;=20
  Then from that, Apple has to pay the full staff that runs=20
  the<BR>&nbsp;&nbsp;&nbsp; store, does all the previewing of the music, =
etc.=20
  Plus, they pay the<BR>&nbsp; (Apple<BR>&nbsp;&nbsp;&nbsp; pays) the CC =

  processing fees from their portion, as wall as all =
the<BR>&nbsp;&nbsp;&nbsp;=20
  bandwidth costs, customer support calls,etc.&nbsp; And, for most of =
the=20
  <BR>majors,<BR>&nbsp;&nbsp;&nbsp; they do all the encoding and =
processing of=20
  the new material (at least <BR>they<BR>&nbsp;&nbsp;&nbsp; did for the =
first=20
  year to get it going).<BR><BR>&nbsp;&nbsp;&nbsp; Within the industry, =
it's=20
  fairly well known, that Apple makes virtually<BR>&nbsp;&nbsp;&nbsp; =
nothing on=20
  the sale of the music, it's the drive of the content to=20
  sell<BR>&nbsp;&nbsp;&nbsp; iPods.&nbsp; I believe that a recent news =
story I=20
  read said that they're <BR>making<BR>&nbsp;&nbsp;&nbsp; as much, or =
more on=20
  iPod sales, than they are on computer hardware=20
  <BR>sales.<BR><BR>&nbsp;&nbsp;&nbsp; The iPod profit is a very large =
margin=20
  all the way through the retail<BR>&nbsp; chain<BR>&nbsp;&nbsp;&nbsp; =
is=20
  suspect.<BR><BR>&nbsp;&nbsp;&nbsp; -- <BR><BR>&nbsp;&nbsp;&nbsp; Glenn =

  M.<BR>&nbsp;&nbsp;&nbsp; "John Oellrich" &lt;<A=20
  href=3D"mailto:john@oellrich.us">john@oellrich.us</A>&gt; wrote in=20
  message<BR>&nbsp;&nbsp;&nbsp; <A=20
  =
href=3D"news:43db849c$1@w3.nls.net">news:43db849c$1@w3.nls.net</A>...<BR>=
&nbsp;&nbsp;&nbsp;=20
  Rich,<BR><BR>&nbsp;&nbsp;&nbsp; Nope it is the other way around. Well =
they do=20
  probably make a profit on<BR>&nbsp; the<BR>&nbsp;&nbsp;&nbsp; iPod, =
but it has=20
  no where near the margin of iTunes.<BR><BR>&nbsp;&nbsp;&nbsp; --=20
  <BR>&nbsp;&nbsp;&nbsp; john<BR><BR>&nbsp;&nbsp;&nbsp; <A=20
  =
href=3D"mailto:john@oellrich.us">john@oellrich.us</A><BR>&nbsp;&nbsp;&nbs=
p;&nbsp;&nbsp;=20
  "Rich" &lt;@&gt; wrote in message <A=20
  =
href=3D"news:43db18e3$1@w3.nls.net">news:43db18e3$1@w3.nls.net</A>...<BR>=
&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  Doesn't apple make money on the ipod hardware and little to none =
on<BR>&nbsp;=20
  the<BR>&nbsp;&nbsp;&nbsp; itunes =
store?<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  Rich<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; "John Oellrich" =
&lt;<A=20
  href=3D"mailto:john@oellrich.us">john@oellrich.us</A>&gt; wrote in=20
  message<BR>&nbsp;&nbsp;&nbsp; <A=20
  =
href=3D"news:43da8441@w3.nls.net">news:43da8441@w3.nls.net</A>...<BR>&nbs=
p;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  Talk about stupid! Yet another money losing piece of hardware =
where<BR>&nbsp;=20
  they<BR>&nbsp;&nbsp;&nbsp; will try to make it up in the volume=20
  ;-&gt;<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
  ...<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; I would suggest =
that MS=20
  might be better off working with Creative if<BR>&nbsp;&nbsp;&nbsp; =
they want=20
  to blunt Apple's dominance in this arena. Get Windows Media=20
  10<BR>&nbsp;&nbsp;&nbsp; ported to the device, and then MS could use =
MSN for=20
  the delivery vehicle<BR>&nbsp; for<BR>&nbsp;&nbsp;&nbsp; the purchased =
media=20
  which is where the real money=20
  is.<BR><BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; --=20
  <BR>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;=20
john<BR><BR><BR><BR><BR></BLOCKQUOTE></BODY></HTML>

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