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Text 4833, 209 rader
Skriven 2006-07-25 21:13:00 av Robert E Starr JR (5330.babylon5)
Ärende: The Hour of the Wolf: my
================================
* * * This message was from jphalt@aol.com to rec.arts.sf.tv.babylon5.m * * *
         * * * and has been forwarded to you by Lord Time * * *         
            -----------------------------------------------             

@MSGID: <1153870172.356038.162290@s13g2000cwa.googlegroups.com>
After the momentous, painful events of "Z'ha'dum," the fourth
season of Babylon 5 begins with this quieter, almost funereal entry.


THE PLOT

Captain John Sheridan is dead.

At least, that is what everyone on Babylon 5 is whispering, and in some
cases shouting from the rafters. And in his absence, the fragile
alliance he had built is crumbling. The Drazi, the Brakiri, and the
other races want to take advantage of the pause in the war to attend to
their own planets, to tighten their own defenses. Ulkesh, the new
Vorlon Ambassador to Babylon 5, refuses to consider helping.
Sheridan's death or survival is irrelevant.

So it falls to Lyta Alexander to rally Commander Ivanova and Ambassador
Delenn, to travel in the White Star to Z'ha'dum, where Lyta will
hold off the Shadows for as long as possible while attempting to find a
way to locate Sheridan.

Unless, of course, he really is dead.

Meanwhile, Londo arrives at his new posting on Centauri Prime, where he
discovers a court in chaos. The new emperor, Cartagia, is just as much
of an egomaniacal fop as Londo had always suspected. But there's one
more element to Cartagia, something Londo never knew and never prepared
for.

Emperor Cartagia is quite mad...


THE GOOD

In "Z'ha'dum," John Sheridan fell quite literally into the abyss,
fleeing from the darkness of the Shadows into the underworld. At the
same time, he called down his White Star, loaded with thermonuclear
weapons, bringing to the darkness of the Shadows' subterranean hiding
place the one thing that always destroys darkness, if only for a little
while: stark, blinding, bright light.

For all their powerful technology, the Shadows are not gods or demons.
They are advanced, and they are alien, but they are mortal. Sheridan
has hurt them, has "opened an unexpected door," as Ulkesh observes in
this episode. And in the wake of that hurt, the Shadows behave as any
wounded animal will. They stop to lick their wounds. They pause.

The Shadows are not the only ones pausing in this episode, however.
Just as Sheridan is currently caught between "tick" and "tock," neither
alive nor dead (the cat inside of Schrodinger's box, in effect), so
is the universe of the show in this episode. Susan Ivanova, ostensibly
in charge of the station in Sheridan's absence, has been left numb.
Her recollection of her father gives the show its title. The Hour of
the Wolf, that hour in which all you can hear is the beating of your
heart, and all you can see are the paths not taken. If grief has many
stages, Susan is caught in the first of those: denial. And with Delenn
equally in denial, neither woman can move forward to take control as
they need to.

The Brakiri, the Drazi, and the other members of the alliance are seen
as selfish for not wishing to lend their aid in a desperate mission to
Z'ha'dum. But to a degree, they are also right. Susan and Delenn
may speak of pressing their advantage while the Shadows are hurting.
But in reality, all they want is to find John Sheridan. "If only I
could just know," Susan says to Lyta. Grief is hard enough to work
through when you know the object of your grief is dead. When you
don't know, it is so much harder. In their desire to know, in their
emotional need to kick open the box and see whether Sheridan is a
healthy captain or a poisoned corpse, they are forgetting their larger
responsibilities. Caught between "tick" and "tock," in that stage
before letting go, where the entire universe fades to insignificance
beside the emotional hurt one is feeling.

Perhaps this is why Susan and Delenn are so utterly unable to resist
when the Shadow voice speaks in their heads. They are already in a
state where they are particularly susceptible to the voice of chaos and
the siren call of selfishness. All that prevents them from surrendering
themselves, their crew, and the White Star itself are the precautions
taken by the ever-prudent Lennier. As for the mission? Practically
speaking, it was a pointless exercise. But it does at least give Susan
the push she needs to move on, to leave the Hour of the Wolf behind and
to let the clock continue ticking.

It all makes a suitably subdued and somber follow-up to the great
personal epic that was "Z'ha'dum."  If this were all there were to
the episode, it would be small, quiet, and effective all on its own.

But there's more. And in this case, the more is even better.

Londo's discoveries on Centauri Prime are beautifully portrayed. The
Londo who arrives on the homeworld is the Londo we have come to expect.
He's a sarcastic, cynical delight as he assures the Centauri minister
(Damian London, returning to the series in what will become a very
noteworthy role) that he has met Cartagia before, both as a drooling
babe and as a teenager prone to looking up women's skirts, and that
he fully expects to be just as impressed with Cartagia now as he was
then. He is full of knowing winks as he meets Cartagia - at first
glance, a debauched fop who surrounds himself with beautiful women and
admiring toadies - and tells the young Emperor in dulcet tones that he
has not changed at all since the last few times they met.

Then Cartagia pulls the rug out from underneath Londo's feet.
Cartagia has become the third Centauri noble of the series to make a
deal with the Shadows.

"What do you want?" is the Shadows' question. All Refa wanted was
power for himself - ultimately, too petty a goal to hold the Shadows'
interest for long. Londo wanted the glory and grandeur of his Empire
back. That was an answer that was much more interesting; that showed
vision.

But Londo was sane. When Londo saw clearly the hell in which his deal
with the devil was leading him, he pulled away. The welfare of his
world meant more to Londo than the welfare of himself. As one of the
beings endowed with a sense of self-sacrifice, one of the chosen few
appealed to by the dying host of the Great Machine back in "A Voice in
the Wilderness."  Londo was ultimately too selfless to be the perfect
pawn that the Shadows had believed him to be.

Cartagia, however... as Londo so succinctly notes, Cartagia is mad. If
the court of Centauri Prime is modeled somewhat after ancient Rome, and
if the story of Centauri Prime carries echoes of "I, Claudius," then
Cartagia is this story's Caligula. Decadent, foppish, ever so
slightly effeminate...

...and quite, quite mad.

"What do you want?" Even through the pain and horror of their defeat at
Z'ha'dum, when the Shadows heard Cartagia's answer, they must
have been tempted to roar with laughter. Cartagia wants the logical
extension of what Londo wanted. Cartagia wants things to be as they
used to be, for the Emperors of old. As the Emperors of old were
declared, Cartagia wishes to be declared a god. A living god.

"I want things to be the way they used to be!" Is that Londo talking,
or Cartagia? And as Londo looks with horror at the megalomaniac
standing before him, does he hear any of the echo of his own words in
Cartagia's smug voice? One of the most memorable monsters of "Babylon
5" has been unveiled. Not a Shadow crab, not a fleet of ships, not a
black-eyed telepath with ungodly powers. Just a young man, crazed by
power too great for anyone to truly wield, and certainly too great for
someone so callow and selfish. Sane, Cartagia would be a horrible
emperor, but one his planet would probably survive. Insane, eyes
clouded over with delusions of godhood, Cartagia almost laughs with joy
as he tells Londo that the sacrifice of the people of Centauri Prime to
achieve his own godhood is a perfectly reasonable price to pay.

And Londo, the being endowed with the quality of self-sacrifice...
Londo the patriot... Londo, the man who only wanted his people to
reclaim their place as a power in the galaxy... is left with only one
way to serve his people.

He can only save the Centauri Republic by killing its Emperor. But for
now, Londo - like Susan and Delenn, like John Sheridan who is neither
alive nor dead - cannot act. He cannot trust anyone other than Vir; he
has traded away too many friendships in his rise to power. He, too,
must pause, trapped between "tick" and "tock," in a universe gone as
mad as Cartagia, as mad as the impossible specter of Mr. Morden sitting
before him, picking scabs out of his own blackened flesh.

If Susan and Delenn spend this episode trapped in The Hour of the Wolf,
then Londo is damned to spend the first quarter of this season there.


THE TITLE SEQUENCE

Whereas Season Three's title sequence was dark and bleak, leading us
to the edge of the abyss with Sheridan and tossing us down it with him,
Season Four's title sequence is kinetic. The split-screens for each
character, intercut with bits of action from episodes across the
previous three seasons of the series, are extremely effective. The
emphasis is on adrenaline. The White Star bursting through the skylight
over Z'ha'dum... the enormous number of troops filing out of
transport ships from "GROPOS"... Starfuries engaged in chaotic and
destructive combat with other Starfuries around the station from
"Severed Dreams."  And yet the characters are defined, too. Sheridan
may be involved in a stock fistfight on the left-hand panel, but he is
looking every inch the grim, determined commander on the right. Zack
may be skidding under a door in his kinetic left panel, but he is more
contemplative and thoughtful than he is often given credit for being on
the right. Stephen, of course, is consumed in his work. Vir is
innocent. Lennier, strikingly, is not innocent; in one of his least
proud moments, he is violently reminding Marcus that they are alien to
each other on the left, and is looking none too friendly on the right
either. This is very striking given that Lennier's darker side would
only properly emerge in a season that, at the time these titles were
put together, was thought to be called on account of no network.

The most striking character title of all is Londo's, appropriately.
Two sides of the screen, as with the others. But in Londo's case,
both panels show different views of the same scene. And what other
scene could it be? We see, both on the left and on the right, Londo
witnessing the devastation of his own soul as he watches the Centauri
mass driver attack on the Narn homeworld. More than any other moment,
this scene has defined Londo.

It's a stirring title sequence, and I think I may actually slightly
prefer it to Season Three's. Wonderful stuff, in any case.


My Final Rating: 9/10.
                                                                         
--- SBBSecho 2.11-Win32
 * Origin: Time Warp of the Future BBS - Home of League 10 (1:14/400)